Improvement of Yixin

Permalink: 2013-09-14 by Kai Sun in Blog tags: yixin
  1. I spent some time trying optimizing Yixin's search and evaluation. The result is good.

  2. I received two bug reports and both of them are about Yixin's rule and they all influence Yixin's strength. These bugs have been fixed now.

update(2013.9.29):

The test result of Yixin 0.2 …

more…

A simple "Rock Scissors Paper" AI

The idea comes from the following page:

http://www.nytimes.com/interactive/science/rock-paper-scissors.html

Just for fun.

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#define MAXSEQ 4
int rec[1<<(MAXSEQ<<1)][3];
int que[MAXSEQ];
int base[1<<3];
char info[3][5] =
{
        "LOSE",
        "DRAW",
        "WIN …
more…

Bug & Bug

Although my old AI supports standard game, I know there exists some bugs while using that rule.And at the same time I got the new gmotor, I tested gmotor2011 yesterday and found that it performed better than Yixin with standard rule, so I tried to fix these bugs. The …

more…